Here we are. I finally decided to come back to the 90's and spend a little bit more time in the fun and wonderful world of the 8/16 bits machines. An era when hardware was simple and games a lot of fun. Tinkering with consoles and old computers has always been one of my favorite spare time hobby. You will find on this page a few of my ressources, hoping that someone will have a good use of them.
tga2bg
__documentation__ tga2bg_manual.pdf tga2bg_build_instructions.pdf __source release(s)__ tga2bg_030310.tar.gz __binary release(s)__ tga2bg_win32_030310.zip [MS Windows] tga2bg_osx_universal_030310.tar.gz [MacOSX universal binary]
objview
__documentation__ objview_manual.pdf __source release(s)__ objview_022112.tar.gz __binary release(s)__ objview_win32_022112.zip [MS Windows] objview_osx_universal_022112.tar.gz [MacOSX universal binary] __ressources__ tetris_vram_tile_data.inc [objview tetris_vram_tile_data.inc] tetris_vram_bg_map_9800h.inc [objview tetris_vram_tile_data.inc tetris_vram_bg_map_9800h.inc] zelda_vram_tile_data.inc [objview zelda_vram_tile_data.inc]
game_boy_demo_00This tutorial will walk you through the creation process of a very simple game boy (DMG, pocket & color) demo utilizing the wla-dx assembler and the tga2bg utility for pictures export.
gb_sw_tutorial.pdf game_boy_demo_00.html __ressources__ gbz80_asm_020710.tar.gz gbz80_asm_020710.zip wla-gb_9.5a_ppc_osx.zip wla-gb_9.5a_x86_win32.zip
game_boy_demo_01sprites + DMA + timer interrupt demo.
__ressources__ gbz80_asm_050212.tar.gz gbz80_asm_050212.zip
game_boy_demo_02SDCC (Small Device C Compiler) usage example. Run tiny's unmodified vsprintf function on a Game Boy!
__ressources__ gbz80_sdcc_072812.tar.gz gbz80_sdcc_072812.zip
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[xx/2012] Copyright (c) 2012 Noel Lemouel |